Collaborative Design Practice / Task1

23/9/2025 - 26/10/2025 (Week 1 - Week 5)
Wee Jun Jie / 0375271 
Collaborative Design Practice / Bachelor of Design (Hons) in Creative Media
Task 1: Proposal



 INSTRUCTIONS 
This group project aims for us to collaborate in multi-disciplinary groups to write creative briefs, create designs that fit the user experience of the project outcome and produce the prototypes or mock-ups for user-testing that suits the table-top game.

Understanding the game
In this module, we are tasked with designing high‑fidelity mockups that encompass all components of a tabletop game, including the cards, game board, packaging, and game manual. Our chosen project is Sugar High, a science‑theory‑based game originally created by our juniors in the previous semester.

We began by playing the original version of Sugar High, which Mr. Shamsul introduced in class. This hands‑on session allowed us to experience the gameplay and identify several pain points that required improvement. The main issues we observed were related to the tokens, game board, and cards, the gameplay often felt cluttered, visually confusing, and disconnected from the theme. This initial playtest provided valuable insights that guided the development of our Empathy Map and Problem Statement.



Fig 1.1 Original Assets from Ori Game


Empathy - Research

1. Game Research
We collected references and brainstorm tabletop games particularly board and card games to study their mechanics, packaging, and visual styles.


Fig 1.2 Brainstorm Ideas

2. Target Audience


3. Project Brief & Problem Statement
Problem Statement - Teenagers need a visually engaging and relatable way to understand concepts about food and nutrition, as the current Sugar High prototype lacks the visual appeal, consistency, and excitement needed to capture their interest.


Empathy - Define

Concept and Theme Development: Mood board and Art Direction
After completing our empathy mapping and identifying key pain points, we transitioned into the Define stage, where we began brainstorming concepts and theme directions for the game - Sugar High. Our objective was to reimagine the game to be more engaging, educational, and character‑driven, while preserving its core connection between game and bioscience.

Mood board versions

Fig 2.1 Mood board Sweet and Edgy Pop Art Style


Fig 2.2 Final Mood board Brown Cookies Style

Initially, we decided on the theme “Sweet but Edgy”—a blend of candy‑like energy with a rebellious teen attitude. The chosen style combined pop art and graphic doodles, supported by grain and halftone textures. Our intended mood was confident, bold, and expressive rather than “cute.” We aimed to keep bright candy tones while balancing them with contrast:
  • Main tones: Hot pink, purple, orange, electric blue
  • Neutrals/anchors: Off‑white, beige, charcoal
  • Accents: Neon gradients or holographic tints to reflect sugary energy
This direction was meant to align with the word “sugar” and create a design that felt sweet yet visually striking. However, after producing some initial drafts, the team agreed that the execution lacked consistency.

To simplify the concept, we shifted toward everyday sweet elements. I explored ideas such as brown sugar and cookies, ultimately deciding on a cookies theme as the final mood board and color palette for our design.


Typography

Fig 3.1 Baloo2 Fonts

We selected two complementary fonts that align with the playful yet readable tone for our game.

Baloo 2 (Heading):
This font was chosen for its bold, rounded letterforms that create a playful and approachable presence. It adds a sense of warmth and friendliness to the design, making titles and headings feel inviting while still maintaining strong readability. Its expressive curves align well with the game’s lighthearted and engaging atmosphere.

Poppins (Body Text):
Used for descriptions and gameplay instructions, this font offers a clean, modern sans‑serif style that ensures clarity and accessibility. Its geometric structure balances the playful energy of Baloo 2, keeping the text professional yet approachable. This makes rules and educational content easy to follow, reducing visual clutter while supporting a polished overall design.


Final Task 1 Submission

 REFLECTION 
Experience
Working on Sugar High was a dynamic and hands-on journey that began with playtesting the original version. Engaging directly with the gameplay allowed us to immerse ourselves in its mechanics and understand how players interact with each component. From redesigning the visual style to refining the game flow, each stage of the process challenged us to balance creativity with clarity. Shifting from the initial “Sweet but Edgy” candy theme to a more grounded cookies and brown sugar concept was a pivotal moment, helping us align the aesthetic with a more cohesive and relatable tone.

Observation
Throughout the process, we noticed that visual consistency played a major role in how players perceived the game. The original design, while energetic, often felt cluttered and disconnected from the educational theme. Our team observed that players responded better to visuals that were warm, simple, and familiar elements that emerged more clearly in the cookie-themed direction. We also recognized the importance of clear typography and layout, especially when conveying scientific content in a way that feels accessible and engaging.

Findings
Our key takeaway was that thematic coherence and user-centered design are essential for creating an enjoyable tabletop experience. By simplifying the visual language and grounding it in everyday sweet elements, we were able to enhance both the aesthetic appeal and the educational clarity of Sugar High. The shift to a cookies-inspired moodboard not only improved visual harmony but also made the game feel more inviting and character-driven. This process reinforced the value of empathy mapping, iterative feedback, and collaborative refinement in game design.