Collaborative Design Practice / Task3

05/12/2025 - 02/01/2025 (Week 11 - Week 14)
Wee Jun Jie / 0375271 
Collaborative Design Practice / Bachelor of Design (Hons) in Creative Media
Task 3: Playtest & Final Submission



 INSTRUCTIONS 
This task requires you to work in multi-disciplinary teams to develop creative briefs, design solutions that enhance the user experience of the final outcome and produce prototypes or mock-ups for user-testing tailored to the tabletop game.

Progression
At this stage, we began printing packaging and game cards while continuously troubleshooting material issues. Once everything was prepared, we conducted the final playtest in the thirteenth week. Some team members who were still at school participated in the playtest, while I was responsible for gathering everyone and recording the video.



Cut and Paste Preparation

Playtest Session with other Alumni's and teams

Final Box Packaging



packaging 3D View

This is the completed box packaging for Sugar High, which I designed from start to finish. I first used Pacdora to draw out the die line and brainstorm the box shape, then recreated the die line in Adobe Illustrator to refine the layout and visuals. Finally, I prepared the trim, crease, and bleed lines to meet professional printing requirements. The result is a polished, cohesive packaging design that captures the playful and educational spirit of Sugar High while being fully ready for production.


Compiling Final Assets Together

PRESENTATION


 REFLECTION 
Experience
Designing the packaging for Sugar High was both challenging and rewarding. I started by sketching the die line in Pacdora to explore possible box shapes, then refined the structure and visuals in Illustrator. Moving from concept to a print‑ready file gave me hands‑on experience in balancing creativity with technical requirements such as trim, crease, and bleed lines.

Observation
I noticed how important it is to think about both aesthetics and practicality at the same time. While the cookie‑themed visuals brought warmth and playfulness, the die line and production setup demanded precision. Even small details like alignment, spacing, and fold placement had a big impact on how the final box would look and function

Findings
Through this process, I learned that packaging design is not just about decoration it’s about engineering a product that communicates the game’s identity while meeting professional printing standards. Using Pacdora for brainstorming and Illustrator for execution gave me a clear workflow, and I now understand how crucial it is to prepare accurate die lines and bleed areas to avoid production issues. Overall, the project strengthened my confidence in handling both the creative and technical sides of design.