05/12/2025 - 02/01/2025 (Week 11 - Week 14)
Wee Jun Jie / 0375271
Collaborative Design Practice / Bachelor of Design (Hons) in Creative Media
Wee Jun Jie / 0375271
Collaborative Design Practice / Bachelor of Design (Hons) in Creative Media
Task 3: Playtest & Final Submission
packaging 3D View
REFLECTION
Observation
I noticed how important it is to think about both aesthetics and practicality at the same time. While the cookie‑themed visuals brought warmth and playfulness, the die line and production setup demanded precision. Even small details like alignment, spacing, and fold placement had a big impact on how the final box would look and function
INSTRUCTIONS
This task requires you to work in
multi-disciplinary teams to develop creative
briefs, design solutions that enhance the user
experience of the final outcome and produce
prototypes or mock-ups for user-testing
tailored to the tabletop game.
Progression
At this stage, we began printing packaging and game cards while continuously troubleshooting material issues. Once everything was prepared, we conducted the final playtest in the thirteenth week. Some team members who were still at school participated in the playtest, while I was responsible for gathering everyone and recording the video.
At this stage, we began printing packaging and game cards while continuously troubleshooting material issues. Once everything was prepared, we conducted the final playtest in the thirteenth week. Some team members who were still at school participated in the playtest, while I was responsible for gathering everyone and recording the video.
Final Box
Packaging
packaging 3D View
This is the
completed box
packaging for
Sugar High,
which I
designed from
start to
finish. I
first used
Pacdora to
draw out the
die line and
brainstorm the
box shape,
then recreated
the die line
in Adobe
Illustrator to
refine the
layout and
visuals.
Finally, I
prepared the
trim, crease,
and bleed
lines to meet
professional
printing
requirements.
The result is
a polished,
cohesive
packaging
design that
captures the
playful and
educational
spirit of
Sugar High
while being
fully ready
for
production.
Compiling
Final Assets
Together
PRESENTATION
REFLECTION
Experience
Designing the packaging for Sugar High was both challenging and rewarding. I started by sketching the die line in Pacdora to explore possible box shapes, then refined the structure and visuals in Illustrator. Moving from concept to a print‑ready file gave me hands‑on experience in balancing creativity with technical requirements such as trim, crease, and bleed lines.
Designing the packaging for Sugar High was both challenging and rewarding. I started by sketching the die line in Pacdora to explore possible box shapes, then refined the structure and visuals in Illustrator. Moving from concept to a print‑ready file gave me hands‑on experience in balancing creativity with technical requirements such as trim, crease, and bleed lines.
Observation
I noticed how important it is to think about both aesthetics and practicality at the same time. While the cookie‑themed visuals brought warmth and playfulness, the die line and production setup demanded precision. Even small details like alignment, spacing, and fold placement had a big impact on how the final box would look and function
Findings
Through this process, I learned that
packaging design is not just about
decoration it’s about engineering a
product that communicates the game’s
identity while meeting professional
printing standards. Using Pacdora for
brainstorming and Illustrator for
execution gave me a clear workflow, and
I now understand how crucial it is to
prepare accurate die lines and bleed
areas to avoid production issues.
Overall, the project strengthened my
confidence in handling both the creative
and technical sides of design.

