23/4/2025 - 21/5/2025 (Week 1 - Week 5)
Wee Jun Jie / 0375271
Application Design II / Bachelor of Design (Hons) in Creative Media
Task 1 - Game Design Document
Wee Jun Jie / 0375271
Application Design II / Bachelor of Design (Hons) in Creative Media
Task 1 - Game Design Document
The notes for this class have been stored here: My Notes
INSTRUCTIONS
INSTRUCTIONS
<iframe
src="https://drive.google.com/file/d/1jOlu5LilFKmUNfKnBvXhga8yL5j9j4Dm/preview"
width="640" height="480"
allow="autoplay"></iframe>
Week 3 - Proposal Presentation Day
Lec Mia said that our game needs to focus more on the main theme. Since the story is about delivering secret packages and documents, the emphasis should be placed on the "mission" itself. She suggested changing the original idea of collecting items and storing them in an inventory to a mechanic where the player must push or carry the item/document while moving. Instead of hiding the player, the item can be hidden in corners or other concealable areas. As for the player, the stealth mechanic can be modified so that standing still or facing away from the enemy prevents detection.
Week 4 -
<iframe
src="https://drive.google.com/file/d/1jOlu5LilFKmUNfKnBvXhga8yL5j9j4Dm/preview"
width="640" height="480"
allow="autoplay"></iframe>
Week 3 - Proposal Presentation Day
Lec Mia said that our game needs to focus more on the main theme. Since the story is about delivering secret packages and documents, the emphasis should be placed on the "mission" itself. She suggested changing the original idea of collecting items and storing them in an inventory to a mechanic where the player must push or carry the item/document while moving. Instead of hiding the player, the item can be hidden in corners or other concealable areas. As for the player, the stealth mechanic can be modified so that standing still or facing away from the enemy prevents detection.
Week 4 -
REFLECTION
Experience
Observations
Findings
Findings